Surviving Mars: Mods: Families
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Contents
Dating[edit]
- Colonists can become romantically interested in each other.
- Proximity to residence increases Romantic Points (RP).
- Proximity in workplace increases RP.
- RP increases by 1 point per hour with a maximum of 20.
- If they both have 20 RP towards each other, and they are both single, they start to date. This will increase their maximum RP to 50.
- When a couple dates, if they are not working at the same time and have the same interest, they will visit the same comfort provider at the same time. A date will increase RP by 10 points.
Marriage[edit]
- When a couple reaches 50 RP, they marry. This increases their max RP to 100.
- If a married couple sleeps in the same residence during the same shift, they gain 10 RP.
Pregnancy[edit]
- A wife with 60 RP becomes pregnant.
- She will give birth after 3 sols.
- The husband has a 0 to 30 performance boost during the entire pregnancy and the sol after that depending on a random roll.
- First sol: A pregnant wife has between 0 and 50 performance malus depending on a random roll.
- Second sol: A pregnant wife has between 0 and 20 performance malus depending on a random roll.
- Third sol: A pregnant wife has between 30 and 100 performance malus depending on a random roll.
- The wife will be disabled from work during the 1st sol after giving birth.
- The child will be named after their parent, depending on the culture they have: Patronymic or family name.
- Some of the childs stats are inherited from the parents.
Child[edit]
1st and 2nd sol[edit]
- The child is an infant the first two sols and have no interest and can not attend school.
- Each sol, social related traits are rolled based on sanity, health and comfort.
- If the child does not live with his parent, the child will lose 20 sanity per sol.
- If the wife is unemployed during this period, she spends time with her child. This will give the child +50 sanity, health and comfort per sol.
3rd, 4th, 5th and 6th sol[edit]
- Each sol, social related traits are rolled based on sanity, health and comfort.
- If the child does not live with his parent, the child will lose 20 sanity per sol per parent.
- Children start attending school on the 3rd sol.
- If the child needs to spend a shift with both their parent in the same residence. If they have not done so during the previous 24 hours, they will receive a 40 performance mauls per missing parent.
- If one or both parents are unemployed during this period, that parent will help the child with School. This will increase the childs school performance with 30-50 per parent.
- If there is an senior grandparent that shares residence with the child, the child gets a 20-40 performance bonus for each of them.
- If there is an unemployed non-child sibling that shares residence with the child, the child gets a 20-40 performance bonus for each of them.
- If there is an child sibling that shares residence with the child, the child gets a 10-20 performance bonus for each of them.
Traits[edit]
Genetic | Social | Chance | Name |
60% | 20% | 20% | Celebrity |
40% | 40% | 20% | Composed |
40% | 40% | 20% | Enthusiast |
60% | 30% | 10% | Fit |
30% | 50% | 10% | Gamer |
30% | 30% | 40% | Genius |
10% | 60% | 30% | Hippie |
30% | 50% | 20% | Nerd |
30% | 50% | 20% | Party Animal |
20% | 50% | 30% | Saint |